Lucky Wander Boy D Weiss Books
Download As PDF : Lucky Wander Boy D Weiss Books
Lucky Wander Boy D Weiss Books
1) Plot (3 stars) – A disillusioned 20-something sets off to find meaning through the secrets trapped in a long dead arcade game, a quest that takes him from Poland to LA to Japan. Overall, it’s a decent setup. But the plot wasn’t weaved in an engaging enough way to make me want to turn pages. And in the end, I was glad I wasn’t invested in the quest, because its resolution was anti-climactic.2) Characters (3 stars) – Adam Pennyman is the smart, cool, screw-this-hollow-society lead, and he was fun to travel around with. The rest of the cast, however, were a bit ho hum—lacking in nuance or surprises—from his girl interests, to his boss, to the eventual object of his infatuation.
3) Theme (4 stars) – Weiss uses classic video games as a vehicle to explore all sorts of metaphysical issues—life, death, meaning, love—really too many to list. And for that, my brain was thoroughly entertained and kept reading. But as I kept going, I noticed something missing—any heart or conclusion. In short, while I lapped up the intelligence, the lack of wisdom left me feeling empty.
4) Voice (4 stars) – Weiss is smooth with the pen. His sentences are packed, clever, and funny. The only reason I wouldn’t give the writing 5 stars is for the same reason as above: for all the wit, the sentences lacked real heart.
5) Setting (3 stars) – There was enough description to make me see the poverty of Poland and the darkness of a basement full of programmers. But I didn’t necessary feel transported there.
6) Overall (3 stars) – This was a tough call. Overall, I enjoyed the smart romp through video game nostalgia. But without any wisdom or conclusion, I just felt too empty in the end to recommend it.
Tags : Amazon.com: Lucky Wander Boy (9780452283947): D. Weiss: Books,D. Weiss,Lucky Wander Boy,Plume,0452283949,Action & Adventure,Humorous - General,Bildungsromans.,Video games;Fiction.,Young men;Fiction.,Fiction,Fiction - General,Fiction Action & Adventure,Fiction Humorous General,Fiction Thrillers Technological,General,Video games,Young men,Bildungsromans
Lucky Wander Boy D Weiss Books Reviews
The book is as wonderful as everyone says.
However, the version clearly used a scanned OCR of the print version as there are numerous situations where the software confused letters, say, making a capital H into two lower-case ts. A simple proofread would have caught these. It's not like it happens once. There are probably twenty typos like this in the book. It distracts and takes away from the great story.
Sarcasm aside, this novel is great. A prime example of what I label Existentialist Fiction, the protagonist is a self-accepted geek who finds the meaning of life to be a metaphor located in video games. But not contemporary ones where you are allowed, almost, the same intellectual wandering as with TV, but rather the arcade classics of his youth Pac-Man, Space Invaders, etc. These, according to him, were the pinnacle of human entertainment.
The novel proceeds through the standard motions of the postmodern angst novel, boy meets girl, boy tries to figure out what life is about, boy loses girl giving his life definition, boy finds new girl, etc. However, the ending is quite unique instead of one concluding chapter, there are four, all called Replay. All four are different though, and it seems to be a case of pick whichever ending you like the best. While quite arrogant, the ending actually works, for some reason that I can't quite understand. It's arrogant and conceited, but it works and it is fun.
The book was really good with some very witty observations on life. I highly recommend it. It is a worthwhile read, and I think that anyone who likes Existentialist Fiction will enjoy it. Buy it, read it, share it, and enjoy it.
Harkius
Lucky Wander boy is a book about a man obsessed.
Adam Pennyman is obsessed with finding an obscure video game from the arcade of his childhood.
Our main character decides to write an all encompassing bible for video games "The Catalogue of Obsolete Entertainments" but can't locate The Lucky Wander Boy game that he loved but seemingly no one else did as a child.
The book is supposed to be a man's journey type of story but feels lacking. The book is filled with asides about various old school video games which is fun if you're a fan but the story feels slow and the ending is not what you'd think.
I didn't hate the book but I just felt is was lacking meat and surely needed a different ending for me to have enjoyed it.
If you are an old school video game nut I would still say give this book a read as you'll find plenty of things to feed your soul.
On the other hand if you have no interest in video games this will do nothing for you but collect dust.
'Lucky Wander Boy, is filled with wonderful descriptions and philosophies of the MAME emulator and just some of the 1980's era video games I once played. It has truly awakened a nostalgia that I thought buried by my current fascination with World of Warcraft.
This book is not for the casual reader. It is meant to be mentally savored, word for word, slowly and gently digested, and pondered upon in one's subconscious.
Adam Pennyman is on a life quest to play 'Lucky Wander Boy' a videogame that mysteriously and apparently disappeared from the face of the Earth during his childhood.
While he had had the opportunity to play the Lucky Wander Boy video game, he was constantly stymied by his and his friends' failure to pass the first level of the game.
After he ascends to the second level of the game and is about to enter the third level, the arcade console housing the game is unplugged, removed and discarded by the arcade owner.
At first, the reader looks at this action as a push for Adam to find himself another Lucky Wander Boy console to finish his game.
However, this book is not about finding consoles at all; it is about experiencing life events that shape and hone Adam's mind in order to properly prepare him to play Lucky Wander Boy as it was meant to be played.
Without issuing spoilers, the culmination of events for Adam at the end of his journey can be accurately visualized as The Worm Ouroboros, a Möbius Strip, and (most accurately of all) WHAT YOU SEE WHEN YOU LOOK AT YOUR REFLECTION IN A MIRRORED ROOM WITH A MIRROR BEHIND YOU REFLECTING YOUR REFLECTION-*EXCEPT FOR THE FACT THAT ADAM PASSES BEYOND THE SPACE-TIME CURVE.
1) Plot (3 stars) – A disillusioned 20-something sets off to find meaning through the secrets trapped in a long dead arcade game, a quest that takes him from Poland to LA to Japan. Overall, it’s a decent setup. But the plot wasn’t weaved in an engaging enough way to make me want to turn pages. And in the end, I was glad I wasn’t invested in the quest, because its resolution was anti-climactic.
2) Characters (3 stars) – Adam Pennyman is the smart, cool, screw-this-hollow-society lead, and he was fun to travel around with. The rest of the cast, however, were a bit ho hum—lacking in nuance or surprises—from his girl interests, to his boss, to the eventual object of his infatuation.
3) Theme (4 stars) – Weiss uses classic video games as a vehicle to explore all sorts of metaphysical issues—life, death, meaning, love—really too many to list. And for that, my brain was thoroughly entertained and kept reading. But as I kept going, I noticed something missing—any heart or conclusion. In short, while I lapped up the intelligence, the lack of wisdom left me feeling empty.
4) Voice (4 stars) – Weiss is smooth with the pen. His sentences are packed, clever, and funny. The only reason I wouldn’t give the writing 5 stars is for the same reason as above for all the wit, the sentences lacked real heart.
5) Setting (3 stars) – There was enough description to make me see the poverty of Poland and the darkness of a basement full of programmers. But I didn’t necessary feel transported there.
6) Overall (3 stars) – This was a tough call. Overall, I enjoyed the smart romp through video game nostalgia. But without any wisdom or conclusion, I just felt too empty in the end to recommend it.
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